翻訳と辞書
Words near each other
・ Monolith (band)
・ Monolith (catalyst support)
・ Monolith (comics)
・ Monolith (Death Cube K album)
・ Monolith (disambiguation)
・ Monolith (In Mourning album)
・ Monolith (Kansas album)
・ Monolith (Space Odyssey)
・ Monolith (Sylosis album)
・ Monolith Festival
・ Monolith of Death Tour '96–'97
・ Monolith of Doubt
・ Monolith of Inhumanity
・ Monolith of Silwan
・ Monolith Productions
Monolith Soft
・ Monolith, California
・ Monolithi
・ Monolithic (band)
・ Monolithic application
・ Monolithic architecture
・ Monolithic Baby!
・ Monolithic bullet
・ Monolithic church
・ Monolithic column
・ Monolithic dome
・ Monolithic HPLC column
・ Monolithic kernel
・ Monolithic Memories
・ Monolithic microwave integrated circuit


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Monolith Soft : ウィキペディア英語版
Monolith Soft


|homepage =
}}
is a Japanese video game development studio. The company was formed in 1999 by Tetsuya Takahashi shortly after the completion of the first game he was in charge of at Squaresoft - ''Xenogears''. When Squaresoft did not move forward with a ''Xenogears'' sequel, Takahashi broke away from the company and formed his own, in order to further focus on more titles in the ''Xeno'' series. From 2000 to 2006, the development team worked as a subsidiary of Namco to produce three more titles in the ''Xeno'' series, ''Xenosaga'' ''Episode 1'', ''Episode II'', and ''Episode III'', along with a variety of other titles, most notably ''Baten Kaitos: Eternal Wings and the Lost Ocean'' and ''Baten Kaitos Origins''.
In 2007, Nintendo bought all shares from Namco, making the company a subsidiary of Nintendo. In addition to assisting Nintendo on various projects, they continued the ''Xeno'' series with ''Xenoblade Chronicles'' and ''Xenoblade Chronicles X'' on Nintendo platforms.
== History ==
The company was founded on October 1, 1999 by producer Hirohide Sugiura and director Tetsuya Takahashi after they left Square and accepted an investment from Namco. As of May 6, 2007, Nintendo owned controlling interest in the company after Bandai Namco Holdings sold 80% of its 96% stake in Monolith Soft to Nintendo. This went into effect May 1, 2007. Later Namco sold the remaining 16%, making Monolith Soft a first-party developer for Nintendo.
The company announced on July 8, 2011 that they were opening up an additional studio in Kyoto, Japan, which had around 30 employees by July 2013. They are currently co-developing games for both the Wii U and the Nintendo 3DS.
On 16 October 2015, Monolith Soft posted "urgent" mass recruitment job openings for both the Kyoto and Tokyo offices, particularly for 3D designers.〔http://www.monolithsoft.co.jp/recruit/jobs.html〕〔http://www.siliconera.com/2015/10/16/xenoblade-developer-posts-for-urgent-and-mass-openings/〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Monolith Soft」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.